Goals
Design patterns are proven solutions to software design problems that are independent of platform or language. With a knowledge of design patterns, a designer or architect can leverage the collective knowledge and expertise of the software community. This introductory course surveys design patterns that occur in many areas of software development so that students can attain an appreciation of what design patterns are, and how to use them effectively on their development projects.
At the end of the course, the student will be able to:
Explain the role and value of patterns
Explain how design patterns provide value to software development.
Discuss the occurrence of design patterns, and when to use each pattern.
Explain critically important design principles from Martin, Meyer and others.
Duration
Two days
Prerequisites
Experience in software design or architecture is desirable, but not mandatory. At least 6 months of programming experience in Java, C# or C++ is highly desirable.
Cost
Please call 1-610-831-1151 for public enrollment and private, on-site pricing.
Description
This 2-day course is designed to provide students with an introductory understanding of the role of design patterns in software development. This course comprehensively presents core design principles that all software developers need to know. Patterns will be studied from the classic Design Patterns book by the “Gang of Four” (GoF), plus software architectural patterns.